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    Namespace Motphys.Rigidbody

    Classes

    BallJoint3D

    BaseCollider

    BaseJoint

    BoxCollider3D

    CapsuleCollider3D

    CylinderCollider3D

    DistanceJoint3D

    EllipsoidJoint3D

    EngineException

    Motphys engine internal exception.

    FixedJoint3D

    HingeJoint3D

    InfinitePlaneCollider3D

    MeshCollider3D

    the mesh collider component

    NativeObject

    The motphys native object.

    PhysicMaterial

    Physics materials, typically used to configure elasticity and friction.

    PhysicsManager

    PhysicsManager.Statistics

    PhysicsProjectSettings

    The physics project setting.

    PhysicsUtils

    Rigidbody3D

    SliderJoint3D

    SphereCollider3D

    UniversalJoint3D

    Structs

    Collision

    Collision information. This struct is passed to the collision event handlers.

    CollisionEvent

    A Collision event is fired when two colliders collide. The event contains information about the colliders involved in the collision.

    ContactPoint

    Describes a contact point where the collision occurs. ContactPoint is used in CollisionEvent and Collision structure.

    D3AngularMotor

    An angular motor which has three rotional degrees of freedom.

    FreezeOptions

    Freeze option, which restricts degrees of freedom along one or more specific axes

    JointAngularLimit

    A angular limit.

    JointTranslationLimit

    Linear Translation limit for a joint.

    LinearMotor

    Used for configuring the linear motor drive of a joint.

    RaycastHit

    Structure used to get information back from a raycast.

    TriggerEvent

    A Trigger event is fired when two colliders collide. At least one of the colliders must be marked as a trigger collider.

    VisualizeData

    Contains all data for visualization.

    Note:

    Only the data that is enabled by the visualizeDataMask will be collected.

    Enums

    MotorType

    The motor's driving mode

    SimulationMode

    Simulation mode of the default physics world. Used to control when the physics engine will be stepped.

    VisualizeDataType

    Enumerates the data types that can be visualized.

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