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    Class Rigidbody3D

    Inheritance
    System.Object
    Rigidbody3D
    Namespace: Motphys.Rigidbody
    Assembly: solution.dll
    Syntax
    public class Rigidbody3D : MonoBehaviour

    Fields

    MAX_MASS

    Declaration
    public const float MAX_MASS = 1E+09F
    Field Value
    Type Description
    System.Single

    The maximum mass of a rigidbody.

    Properties

    angularDrag

    Declaration
    public float angularDrag { get; set; }
    Property Value
    Type Description
    System.Single

    Angular drag can be used to slow down the rotation of an object. The higher the drag the more the rotation slows down.

    angularVelocity

    Declaration
    public Vector3 angularVelocity { get; set; }
    Property Value
    Type Description
    Vector3

    The angular velocity of the rigidbody in world space.

    If the rigidbody is kinematic, the velocity is always zero.

    centerOfMass

    Declaration
    public Vector3 centerOfMass { get; set; }
    Property Value
    Type Description
    Vector3

    The center of mass of the rigidbody in local space.

    detectCollisions

    Declaration
    public bool detectCollisions { get; set; }
    Property Value
    Type Description
    System.Boolean

    This property is not serialized and not appeared in inspector. You can only set it in code. By default, it is always true.

    drag

    Declaration
    public float drag { get; set; }
    Property Value
    Type Description
    System.Single

    Drag can slow down the rigidbody. The higher the drag the more the object slows down.

    enablePostTransformControl

    Declaration
    public bool enablePostTransformControl { get; set; }
    Property Value
    Type Description
    System.Boolean

    If true, the gameobject's transform information will be synchronized to the physics engine.

    freezePosition

    Declaration
    public FreezeOptions freezePosition { get; set; }
    Property Value
    Type Description
    FreezeOptions

    The position freeze options

    freezeRotation

    Declaration
    public FreezeOptions freezeRotation { get; set; }
    Property Value
    Type Description
    FreezeOptions

    The rotation freeze options

    isKinematic

    Declaration
    public bool isKinematic { get; set; }
    Property Value
    Type Description
    System.Boolean

    Whether this rigidbody is a kinematic object.

    isSleeping

    Declaration
    public bool isSleeping { get; }
    Property Value
    Type Description
    System.Boolean

    Whether this rigidbody is sleeping.

    linearVelocity

    Declaration
    public Vector3 linearVelocity { get; set; }
    Property Value
    Type Description
    Vector3

    The linear velocity of the rigidbody in world space.

    If the rigidbody is kinematic, the velocity is always zero.

    mass

    Declaration
    public float mass { get; set; }
    Property Value
    Type Description
    System.Single

    The mass of the rigidbody. 0 means infinite mass.

    If the set value is negative, it will be clamped to 0.

    maxAngularVelocity

    Declaration
    public float maxAngularVelocity { get; set; }
    Property Value
    Type Description
    System.Single

    The maximum angular velocity this rigidbody can achieve.

    maxLinearVelocity

    Declaration
    public float maxLinearVelocity { get; set; }
    Property Value
    Type Description
    System.Single

    The maximum linear velocity this rigidbody can achieve.

    position

    Declaration
    public Vector3 position { get; set; }
    Property Value
    Type Description
    Vector3

    The position of the rigidbody in world space.

    Note: modifying this position won't immediately change the position of the transform.

    rotation

    Declaration
    public Quaternion rotation { get; set; }
    Property Value
    Type Description
    Quaternion

    The rotation of the rigidbody in world space.

    Note: modifying this rotation won't immediately change the rotation of the transform.

    sleepThreshold

    Declaration
    public float sleepThreshold { get; set; }
    Property Value
    Type Description
    System.Single

    The mass-normalized energy threshold, below which objects start going to sleep.

    transform

    Declaration
    public Transform transform { get; }
    Property Value
    Type Description
    Transform

    The transform component which the rigidbody attached to.

    useGravity

    Declaration
    public bool useGravity { get; set; }
    Property Value
    Type Description
    System.Boolean

    Whether the rigidbody is affected by gravity.

    worldCenterOfMass

    Declaration
    public Vector3 worldCenterOfMass { get; }
    Property Value
    Type Description
    Vector3

    The center of mass of the rigidbody in world space.

    Methods

    AddForce(Vector3, ForceMode)

    Add a force to the rigidbody at the centroid in world space.

    Declaration
    public void AddForce(Vector3 force, ForceMode forceMode)
    Parameters
    Type Name Description
    Vector3 force
    ForceMode forceMode

    AddForceAtPosition(Vector3, Vector3, ForceMode)

    Add a force to the rigidbody at the specified position in world space. The force is only accumulated at the time of call.

    Declaration
    public void AddForceAtPosition(Vector3 force, Vector3 position, ForceMode forceMode)
    Parameters
    Type Name Description
    Vector3 force
    Vector3 position
    ForceMode forceMode

    AddRelativeForce(Vector3, ForceMode)

    Add a force to the rigidbody at the centroid in local space.

    Declaration
    public void AddRelativeForce(Vector3 force, ForceMode forceMode)
    Parameters
    Type Name Description
    Vector3 force
    ForceMode forceMode

    AddRelativeTorque(Vector3, ForceMode)

    Add a torque to the rigidbody at the centroid in local space.

    Declaration
    public void AddRelativeTorque(Vector3 torque, ForceMode forceMode)
    Parameters
    Type Name Description
    Vector3 torque
    ForceMode forceMode

    AddTorque(Vector3, ForceMode)

    Add a torque to the rigidbody at the centroid in world space.

    Declaration
    public void AddTorque(Vector3 torque, ForceMode forceMode)
    Parameters
    Type Name Description
    Vector3 torque
    ForceMode forceMode

    ResetBodyCenterOfMass()

    Reset the center of mass of the rigidbody. Calculate the position of the center of mass automatically.

    Declaration
    public void ResetBodyCenterOfMass()

    SetKinematicTarget(Vector3, Quaternion)

    Set a target transform to the kinematic rigidbody. This is a physical moving.

    Declaration
    public void SetKinematicTarget(Vector3 position, Quaternion rotation)
    Parameters
    Type Name Description
    Vector3 position
    Quaternion rotation

    WakeUp()

    Wake up this rigidbody, to update its status.

    Declaration
    public void WakeUp()
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