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    Class FixedJoint3D

    Inheritance
    System.Object
    NativeObject
    BaseJoint
    FixedJoint3D
    Inherited Members
    BaseJoint._autoConfigureConnected
    BaseJoint._numPosSolverIter
    BaseJoint._inertiaScaleA
    BaseJoint._inertiaScaleB
    BaseJoint._connectBody
    BaseJoint.autoConfigureConnected
    BaseJoint.numPosSolverIter
    BaseJoint.inertiaScaleA
    BaseJoint.inertiaScaleB
    BaseJoint.ignoreCollision
    BaseJoint.anchorFrame
    BaseJoint.connectedAnchorFrame
    BaseJoint.anchorPosition
    BaseJoint.worldAnchorPosition
    BaseJoint.worldAnchorRotation
    BaseJoint.connectedAnchorPosition
    BaseJoint.worldConnectedAnchorPosition
    BaseJoint.worldConnectedAnchorRotation
    BaseJoint.body
    BaseJoint.connectedBody
    BaseJoint.breakForce
    BaseJoint.breakTorque
    BaseJoint.Awake()
    BaseJoint.OnCreateNative()
    BaseJoint.OnDestroyNative()
    BaseJoint.OnEnable()
    BaseJoint.OnDisable()
    BaseJoint.ApplyProperties()
    BaseJoint.ToString()
    NativeObject.OnDestroy()
    NativeObject.CreateNativeIfNot()
    Namespace: Motphys.Rigidbody
    Assembly: solution.dll
    Syntax
    public class FixedJoint3D : BaseJoint
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