Class FixedJoint3D Inheritance System.Object NativeObject BaseJoint FixedJoint3D Inherited Members BaseJoint._autoConfigureConnected BaseJoint._numPosSolverIter BaseJoint._inertiaScaleA BaseJoint._inertiaScaleB BaseJoint._connectBody BaseJoint.autoConfigureConnected BaseJoint.numPosSolverIter BaseJoint.inertiaScaleA BaseJoint.inertiaScaleB BaseJoint.ignoreCollision BaseJoint.anchorFrame BaseJoint.connectedAnchorFrame BaseJoint.anchorPosition BaseJoint.worldAnchorPosition BaseJoint.worldAnchorRotation BaseJoint.connectedAnchorPosition BaseJoint.worldConnectedAnchorPosition BaseJoint.worldConnectedAnchorRotation BaseJoint.body BaseJoint.connectedBody BaseJoint.breakForce BaseJoint.breakTorque BaseJoint.Awake() BaseJoint.OnCreateNative() BaseJoint.OnDestroyNative() BaseJoint.OnEnable() BaseJoint.OnDisable() BaseJoint.ApplyProperties() BaseJoint.ToString() NativeObject.OnDestroy() NativeObject.CreateNativeIfNot() Namespace: Motphys.Rigidbody Assembly: solution.dll Syntax public class FixedJoint3D : BaseJoint